What is missing from that list? Sleep.
The answer is sleep!
The paper for commercializing virtual worlds has been completed: Yikes, I've just spent far too long editing and flipping through article after article. I think I killed several trees in the proccess of sourcing the paper. Oh, and then there's the matrix! What a blast that was. The double re-edit added at least an extra three hours on top of the original I made, and I threw out about ten sources by the time I was done. Ending count: 31 sources Word Count: about 3000. But even after all of that, you know what the WORST PART IS?!
I am really proud of my paper.
There, I said it. For as much moaning and whining as those around me had to tolerate this week, I am proud of the outcome. Perhaps my opinions will change when Neil rips it to shreds. But for now, I am glad I had to suffer through it. I feel as though I really have a grip on the type duality of consumers in virtual worlds. It became apparent after building the source matrix and model that the problems in virtual worlds centered around three things: ethics/IP, technical, and community conflicts. Additionally, the sources I collected have equipped me with a multitude of imformation regarding branding in Second Life, which is sure to come in handy when the group launches Give A Second Hope. It has been a long week. The bed is calling my name.
Oh, I almost forgot. I designed a logo for the team.
Let me know what you think:
Sunday, January 17, 2010
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